The technology that goes into bringing video game characters to life may be getting a lot better thanks to a unique Ziva RT tool, which is being used to create "virtual humans" like Emma a lifelike 3D character that can run in real-time in a game engine.
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Why is this important?
3D characters are already quite realistic, but rather than taking a long time to have each frame of animation processed by an incredibly powerful computer, Emma is able to run in real-time, with changes made to the animation reflected almost immediately. This is significant because it can take a small team several months to create and animate a medium-quality character for a video game. For the lifelike animations, we see in films and games, studios use motion capture for the performances, but end up with animation clips that can’t react dynamically. By comparison, Ziva RT has the potential to allow creators to take a 3D model, upload it for processing in the cloud, and get back a face puppet within an hour that can match the visual quality of motion-captured faces. Crucially, these characters can have their animations adjusted dynamically, making them ideally suited for games and virtual assistants. The goal of this technology is to make "realistic, lifelike character creation accessible and scalable for all artists regardless of skill level,"
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